|Managed GridService Robust Instance||One instance of GridSevice/Robust.||*2.00€||per instance per month|
|Managed MoneyServer/Integration||Instance of MoneyServer or integration to payment module.||*2.50€||per instance per month|
|Managed Simulator Server||Flatrate per server, unlimited simulators.||*20.00€||per month per server|
|Combine Simulator Addon||Addon for Managed Simulator Server for combining more regions onto simulators.||*10.00€||per month per server|
|Managed Standalone||Standalone or mini-grid up to 4 regions.||*11.00€||per month|
|Home Hosting License||Required if unmanaged simulators are also connected.||*15.00€||per month for 100 regions|
|Hosted GridService||Up to two instance for balancing load.||*25.00€||per month|
|GridService Extension||Extends GridService with additional instances and dedicated hardware.||*50.00€||per month|
|Hosted Money Server/Integration||Instance of MoneyServer or integration to payment module.||*3.00€||per month per instance|
|Hosted Standalone||Standalone in mini-grid configuration.||*30.00€||per month per standalone|
|Hosted Simulator||Single Simulator of any region configuration, unlimited Prims and users.||*12.50€||per month per simulator|
|Simulator Extension||Extends Hosted Simulator with extra hardware performance.||*15.00€||per month per simulator|
|Simulator Extension X2||Extends Hosted Simulator with full dedicated hardware.||*30.00€||per month per simulator|
|PHPSAS||PHP-based asset server with 100GB of storage.||25.00€||per month|
|PHPSAS Additional 20GB||Additional 20GB storage for PHPSAS.||3.00€||per month|
|PHPSAS Additional 100GB||Additional 100GB storage for PHPSAS.||14.00€||per month|
|PHPSAS Additional 200GB||Additional 200GB storage for PHPSAS.||26.00€||per month|
|DDoS Protection, extended stability||Additional hardware for DDoS protection and failover.||15.00€||per month|
|Resellers Account||Directly sell through Zetamex and receive a percentage.||35.00€||per month|
|Load Balancing||CDN-based delivery of assets.||25.00€||per month|
|Website Work||Assistance with existing websites and development of web-features and design.||15.00€||per hour, billed half-hours|
|Feature Work||Development of custom features for OpenSim.||30.00€||per hour, billed half-hours|
|Realtime Monitoring||Monitoring of simulators and server resources, alerts, automated responses.||15.00€||per monitor/server|
|Hosted Grid Complete Pack EU||GridService on dedicated hardware, includes one simulator, 200GB of asset storage and multiple Robust instances.||*95.00€||per month|
|Hosted Simulator Server EU||Dedicated simulator server for unlimited simulators and configuration.||*85.00€||per month|
|Hosted Grid Complete Pack US||GridService on dedicated hardware, includes one simulator, 200GB of asset storage and multiple Robust instances.||*95.00€||per month|
|Hosted Simulator Server US||Dedicated simulator server for unlimited simulators and configuration.||*85.00€||per month|
|Barebone Extension||Daily backups, monitoring and additional load balancing.||*69.00€||per month|
RegionA region is the actual piece of land you can see with your viewer. It runs inside a Simulator and you can have multiple per Simulator.
SimulatorA Simulator holds and manages the Regions run inside of it. It's the actual instance of OpenSim running on a server.
GridA Grid is a collection of Simulators all connecting to a central service handling users, inventories and objects.
GridService/RobustRobust is the instance of OpenSim required to have Simulators connect together. It handles everything from logging in to distributing items.
Prims/PrimitivesJust another word for objects. It's what most of the world is made of, buildings, trees and sometimes even avatars contain Prims.
PHPSAS/Asset ServerAssets are what we call all the objects, textures and items you can find. Those are stored in a central location for users and Simulators to fetch them from.
HyperGrid/TeleportIn order to transfer from one Region to another users teleport, which just means they get moved onto the other Region. These teleports extend beyond Regions and can be done from one Grid to another.
DDoSDistributed Denial of Service, is a method of sending data to a server at a rate that makes it impossible to reliably reach that server. It overwhelms the server making the service running on it unavailable.
CDNContent Delivery Networks are many servers all around the world holding copies of frequently accessed data to make the physical distance to those requestion the data shorter thus reducing loading times.
Standalone/Mini-gridOpenSim can run all required services, like Asset Server, on its own, this is called a Standalone. The downside is less performance compared to an actual grid. Mini-grids solve this partially by seperating the services somewhat, but are still setup in a restrictive manner. Standalones are great for projects that are supposed to be reached from a HyperGrid Teleport and do not require a proper website and user management attached to them.
Home HostingMost Grids allow for anyone to connect their Simulators to them and some people choose to run these Simulators from their own computers. We include any non-approved hardware in this.
VivoxVivox is a Voice-over-IP provider that offers a voice service that can be used with OpenSim to provide voice communications for Regions.
ViewerOpenSim only provides the server which users connect to, for users to actually connect they require a client, a Viewer. This Viewer is the client that connects to the OpenSim server and displays all the objects, other users and even media. We do not provide that part of the system.
LSLNext to the Primitives a major component of OpenSim is its built-in scripting language called Linden Scripting Language. It takes after VBasic and C# in some ways and is simple to learn. OpenSim extends the standard functions LSL has with new ones allowing much more granular control over OpenSim.
NPCNPCs are avatars that are not controlled via and actual user but instead execute functions given to them via LSL. They can be programmed to greet users and answer questions or just wander around.